Showing posts with label dexterity game. Show all posts
Showing posts with label dexterity game. Show all posts

Wednesday, February 10, 2010

2.6: You guessed it, Dexterity Games!

Does anyone out there have children?  I have two daughters, and this week my oldest has decided that she's going to take her naps at the end of the day, and then keep us up until midnight.  The end of the day is when I usually write, so that has caused me a few difficulties--beyond the fact that I've been perpetually tired for the last week.  I'm not complaining, but...okay, I am complaining.  I can't wait until my daughter is a teenager, I really need to keep a log I'll call "What you did," and as she complains about whatever horrible parent-thing I do, I'll allow her to check off one comparable item.  I'm certain I'll still owe her after she's moved out.
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As I mentioned in my last post, while I do enjoy many types of games, Speed games and Dexterity games have a special draw for me.  A dexterity game is a game in which play requires some kind of physical manipulation of the pieces.  This can be stacking blocks, flicking pieces, etc.  This can be turn-based, which is what I'd call a pure-dexterity game (such as the mass market classic, Jenga), and can include a more real-time manipulation of the pieces, which we'll call an Action-dexterity game (something along the lines of Foosball would fit in this category).

You might be surprised to hear that a dexterity game was made into an epic war game.  It's a personal favorite of mine, a game of heroes, daring attacks, sabotage, and willing sacrifice for your cause.  A game who's deep theme and elaborate conflict resolution system can be pared down to two sentences. 

Insects.  And Tiddly-winks.

Sunday, October 4, 2009

1.14: For the heck of it - game contest and deals October 3, 2009

Just doing this on a whim here, I may or may not do another of these depending on its reception. 

First, a contest.  Days of Wonder is giving away a game every day until October 13th.  In order to qualify, you have to link your DoW account (free to sign up) to your Facebook account, and then write a story about playing a DoW game (it appears you can also use the auto-update).  For those of you unfamiliar with Days of Wonder, they put out excellent quality games which continuously have top-notch game art.  Their Ticket to Ride series are all wonderful gateway games for those unfamiliar with the Modern boardgame, and Small World the game that's gotten the most replays this year.  If you haven't played a DoW game, by signing up for the free account you can play several of  the games online for free. 

Second, a deal.  Sorry! Sliders is currently $16 at Toys R Us, a savings of around $10, or 40% off the retail price.  In Sorry! Sliders you are attempting to flick a pawn down a short ramp onto the target board, scoring the value of the highest numbered ring the pawn touches.  Easy enough, except that you don't score until everyone has flicked all four of their pawns onto the same target board, in the process knocking their opponent's pawns onto different rings or off the board.  This is an excellent dexterity game, playable by 2-4 players ages 6 and up--but I would argue that a 3 year old should have no problem playing this game.  If you're tired of playing Candy Land, I'd definately recommend picking this one up; this game is also good for adults, who will find a great deal of fun in the positioning, finesse, and competitiveness of this game.

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I find deals and contests fairly often; if you're interested in hearing about these, or if you're not, please let me know.  I figure it's pretty easy to enter most of these contests (I'll probably only post them if the entry qualifications are relatively easy), and if someone I know wins a free game or two, all the better.  If you've entered the contest, or if you win a contest I post here, let me know as well.

Friday, June 26, 2009

1.2: Hula Hippos Review

Hula Hippos, designed by Heinz Meister and published by both Gamewright (and HABA as Maus nach Haus), is a simple dexterity game four players, ages 5 and up.

The components are excellent--a polished wood ring around 4 inches in diameter, and 24 wooden hippo tokens in four colors. The ring and hippos have a nice feel and weight to them, and are smooth, so there is little risk to the playing surface (such as a wooden dining table).

The game is simple; you spin the wooden ring, and everyone attempts to flick their hippos such that they are either enclosed by or under the ring when it stops spinning. Any that meet this criteria are removed from the game, and the ring is spun again to begin a new round. Once someone has successfully flicked three of their hippos into/under the ring, that person wins.

While a simple quick game, taking only 5-10 minutes to complete a game, the experience is fast and fun, and begs to be played again immediately. The hippo tokens slide across the table and bump each other, players shouting, and as the ring falls, there are always a last few desparate shots to get under the ring or remove another player's hippo. Add the zero set-up time, and this makes for an excellent quick filler that will likely get much play.