Showing posts with label x-bugs. Show all posts
Showing posts with label x-bugs. Show all posts

Wednesday, February 10, 2010

2.6: You guessed it, Dexterity Games!

Does anyone out there have children?  I have two daughters, and this week my oldest has decided that she's going to take her naps at the end of the day, and then keep us up until midnight.  The end of the day is when I usually write, so that has caused me a few difficulties--beyond the fact that I've been perpetually tired for the last week.  I'm not complaining, but...okay, I am complaining.  I can't wait until my daughter is a teenager, I really need to keep a log I'll call "What you did," and as she complains about whatever horrible parent-thing I do, I'll allow her to check off one comparable item.  I'm certain I'll still owe her after she's moved out.
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As I mentioned in my last post, while I do enjoy many types of games, Speed games and Dexterity games have a special draw for me.  A dexterity game is a game in which play requires some kind of physical manipulation of the pieces.  This can be stacking blocks, flicking pieces, etc.  This can be turn-based, which is what I'd call a pure-dexterity game (such as the mass market classic, Jenga), and can include a more real-time manipulation of the pieces, which we'll call an Action-dexterity game (something along the lines of Foosball would fit in this category).

You might be surprised to hear that a dexterity game was made into an epic war game.  It's a personal favorite of mine, a game of heroes, daring attacks, sabotage, and willing sacrifice for your cause.  A game who's deep theme and elaborate conflict resolution system can be pared down to two sentences. 

Insects.  And Tiddly-winks.